12/16/2023 0 Comments Pc resident evil 5 modsOtherwise no characters would have moved at all. "Evidently the game knows to assign PAD1 to Player1, PAD2 to Player2 vice versa. The game has no problem at all distinguishing between two controllers. The only problem was that the keyboard would control both characters so it was forcibly disabled. We did not add anything extra to the game at all, it was simply enabled. "I can confirm that all the code is FULLY functional and it worked flawlessly for the GFWL version. "As I was one of the key people who worked on the splitscreen mod that enabled it on the GFWL initial release version for PCs. "I don't understand why you claim the code 'simply does not work on a PC'," modder TheBlade responded. "It's a difficult problem to solve since the original game's logic wasn't designed with multiple controller devices in mind."īut two fans who worked on the earlier Resident Evil 5 splitscreen mod have since replied and disagreed.Įnabling splitscreen was a simple process, they said, and in the earlier Games for Windows Live PC version they had simply switched it on. "In other words, if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character - or what happens if one player uses a KB+M versus a gamepad. "The crux of the issue is that the PC code base has no concept of multiple controllers," he wrote. Responding to the discovery via NeoGAF, Capcom community spokesperson wbacon referenced the "unfortunate oversight" of the release notes being left in the game, but added that the splitscreen code was already "orphaned" and broken on PC. Instead, developer notes found within the game's files have detailed how the splitscreen code was "ripped out" during the port process. UPDATE 9/4/15 9.40am: Capcom's new PC release of Resident Evil 5: Gold Edition is missing both a splitscreen mode and the dormant code which modders previously used to enable the feature in the game's earlier Games for Windows Live version.įans have waited more than six years for a complete PC version of Resident Evil 5 - and there had been some hope that this new Steam incarnation of the game might support splitscreen as standard. The patch will also include the save data import functionality." "In addition, stay tuned on the Steam Community announcement for an upcoming patch which will address some of the issues that came to light post Steamworks migration. A step-by-step guide on how to access the beta branch will be posted on Steam forums when the branch becomes active. "We plan on reinstating the original GFWL build later this week which will become accessible through Steam's Beta tab. "We understand some users would like the option to go back to the original GFWL version in order to play using existing fan-made mods, DX10 executable (for the Nvidia 3D glasses), or continue working on those Live Achievements," wbacon wrote. Writing in a new post on NeoGAF, Capcom community spokesperson wbacon explained that the Steam version would also continue to see improvements: UPDATE 9/4/15 1.50pm: Capcom will reinstate the previous GFWL version of Resident Evil 5 on PC, after complaints that the new Steam edition no longer supported the fan-made split-screen mod.
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